The Bricksionary - A Guide To IC* Song Lyrics
(AKA a crash course in LARP references in songs by The Bricks so that
any non-LARPers who stumble across this will know why our stuff is
funny)
Aegyptus:
A desert land
pockmarked with pyramids, where they worship Ancestors with animals for
heads. Once a scary and hostile land which nobody knew much about,
until the birth of the Jackal faction. Now it’s part of Jackal lands,
which nobody cares much about.
Albion:
A land populated by the
Harts, a faction full of tea-swilling fops and toffs.
Ancestor:
Politically correct
term for a God.
Bard's Contest:
A competition
between competing Bards which happens bi-annually.
It has been set up with the sole purpose of frustrating Lester, who
never wins because the judges are biased.
Caledonia:
A land populated by
the Bears faction, a people known for their unconvincing accents,
tendency to drink even more excessively than the peoples of other
factions (and usually not be able to hold that drink afterwards), and
for their strange fixation with wearing tartan skirts. Even the men.
ESPECIALLY the men.
Cassius:
Ancestor of Getting
Away With It, also known as The Ancestor Who Cares. He helped write a
lot of the songs with his infinite wisdom, but likes to stay out of the
public eye as far as barding is concerned, partly because of his
involvement in writing The Offensive Song.
Crampons:
A word for some
climbing equipment, for which Kasimir had to think really hard to find
a suitable rhyme.
Crypt:
What people read from
during particularly well organised rituals. Oh no, that's a script...
Dark Alliance:
The bad guys.
Except they're the good guys now because the Wolves have joined them.
Demon:
Powerful and
self-serving creatures from the Void. They’re big fans of making deals
and pacts with people, and usually find loopholes in the wordings of
agreements to make sure things work out in their favour. What’s not
well-known is that all demons are obliged to follow The Demon Code, a
long and complex list of rules written in archaic and inscrutable
legalese.
Diplomacy:
The source of all
crapness. It is some kind of technique which involves settling disputes
without killing all the Forinjars. It'll never catch on.
Drow:
The race everyone loves
to hate. They're black with white or silver mullety hair, they live
underground where they perform Evil, and they're run by scary looking
dominatrix women. Cowards and traitors, more likely to murder you in
your sleep than face you on the battlefield. Simultaneously comical and
a bit scary.
Dwarves:
They've got beards and
live under mountains and mine gold. They're short and not particularly
attractive but we're informed that they probably have some decent
drinking songs. Also, they have lots of gold, which they are able to
use to bribe hard-up Norscan songwriters into writing songs that cast
these hirsute diminutive metallurgical troglodytes in a more positive
light.
Elder Races:
Elves, Fey,
Dwarves and Ologs. They're still a bit miffed about the Elder Wars,
when the humans gave them a good kicking an epoch or so ago. The brief
reactivation of The Mordred Device in 1102 really, really annoyed them.
Elves:
Pointy eared Elder Race.
Known for their dextrousness, elegance and wisdom, but not for their
sense of humour. Preening narcissists, the lot of them. Allegedly, they
have no naughty parts (at least, The Bricks have alleged this).
Enthralling:
The process of
making thralls. Generally involves a longship, some manacles, and a
crew with excellent powers of persuasion (and/or axes)
Erdreja:
The World. The
Forinjar name for Midgard.
ErdrejaVision Song Contest:
Not
a real song contest. How drunk WERE we when we wrote that song?
Fey:
Mystical fairy-like Elder
Race. They come in two zesty flavours: Seelie and Unseelie. We can't
tell the difference though. They have this thing called Glamour as
well, but we didn't really do our research to find out what that was
all about.
Forinjar:
The Norscan map of
the world is split up into four distinct regions: Norsca, Orkneyjar,
Sicilijar and Forinjar. We own all of it, although the Forinjars
sometimes need to be gently reminded of that fact.
Forinjars:
People from
Forinjar. Thralls waiting to happen.
Gnomes:
Little blokes with
beards and silly hats. It is alleged that "Kara does gnomes", but never
to her face.
Goblin:
Irritating, ugly green
creatures who are in no way attractive. At least until they start to
dance. The cognitive dissonance of arousal and disgust (not to mention
their incredible sense of rhythm) can rupture a person.
God:
Norscan word for Ancestor.
Gravel Chops:
Lester's name for
his boss, landlord and Ancestor Cassius.
Gribbly:
Generic term for a
monster. Loosely, anything which isn't a human.
Guild Rank:
A contract which
binds you to a life of paperwork and tedious beuracracy.
Heartlands, The:
Most of the
explored world. The Wolves own the bits which haven't been explored
too, but they just haven't made maps of those places yet.
Hobbits:
Another bunch of short
people. Kasimir once saw a hobbit barmaid he rather fancied, but was
confused somewhat by problems of scale.
IC:
In-Character. Like The
Bricks definitely always are. Because we're professionals, and not just
a bunch of prats pratting around.
Incanting:
Channeling power
from the Ancestors. Normally this is a good thing and can be used for
healing and getting rid of zombies and stuff but when the Mordred
Device was active it would age and eventually kill any Elder Races who
happened to be standing too close. The Elder Races were not chuffed and
Incanting was banned, except for Cassius' brand of "Elder Race Safe
Incanting". He really does care.
Incantor Wedge:
A triangle of
incantors, which is meant to be good at getting rid of necromantic
things. We'd like to see more research into other shapes, and perhaps
introduce the sport of formation incanting.
Juggler:
A pain in the neck.
Jugular:
A vein in the neck.
Kara:
Former Queen of Norsca,
and the Lady of the Forest. As has been written in song, she is both
funky and spunky.
Kasimir Svettirsson:
The Skald
of Love. Known for his dodgy blond hairpiece and dodgy stuffed
codpiece. A hit with all the ladies. Joined The Bricks after the death
of Tunar Bluefinsson. He looked and sounded a bit like Tunar, in fact.
And knew all the same songs. Weird. Died in a bizarre thrall surfing
incident, and now presumably resides in Thralhalla, the afterlife for
thralls. Or his pattern got ripped to shreds and scattered across the
void. Or got eaten by Loki. One of those things.
Kender:
A particularly
irritating breed of squeakies. They're probably all thieves, unlike
hobbits.
Lawkeeper:
An inaccurate name
for Lawspeaker
Lawspeaker:
Someone who
interprets and applies the law, and doles out suitable (or unsuitable)
punishments. They take a dim view on Necromancy (amongst other things),
because it's illegal.
Lester:
The Depresseder Jester
Who's Bester, the Pope With A Hope, The Fool With The Tools, The Prat
In The Hat. Former Heartland Games Champion and former Wolves High Bard
(a position he liked to call Wolf Faction Chief War Jester Wot Is Dead
Good). Basically he's the untalented one in the Bricks who just leeches
off the talent of the others and takes more than his fair share of
credit. He likes writing songs about himself, and is still cut up about
a short-lived marriage to an Elven Princess which went bad when she
left him for a paladin.
Light Alliance:
The "Good
Guys". Part of a multi-faction group which the Wolf Faction were in for
a bit before we turned evil and joined The Dark Alliance, and through
the miracle of diplomacy forgot all the crimes of our former enemies.
Llolth:
The spider Ancestor
worshipped by most of the Trannies. We don't know anything more about
her than that, but we mock her anyway.
Loki:
The best Ancestor. The
Norscan trickster God, who is all about pulling sweet-ass pranks and
having a proper laugh. Well, and conspiring to murder people, and
having weird shape-shifting horsey sex, but whatever.
Lycanthropes:
Another name for
Werewolves. A slightly pretentious one, if you ask us.
Mage Bolt:
Ouchy magic. A
magicky person points, says some magic words, and then the person
they’re pointing at sort of explodes and falls over. A bit like
archery, or throwing bricks, but more effective and you don’t have to
go and collect all your ammunition from the bodies after a fight.
Matron Mother:
A female drow
wot is in charge of any number of male Drow. The women wear the
trousers in Drow society, which is good because most of them don't have
very nice legs.
Mermaid:
A creature which is
half beautiful woman, half fish. But which half is which?
Militia:
Sort of like
policemen, except they get to make up the law themselves. Being in the
militia basically gives you a carte blanche to "arrest", detain, fleece
or otherwise punish or mug people.
Mojo:
We know what it is, but
we're not telling. It's a secret.
Necromancer:
Someone who raises
dead people up to fight again as zombies or skellybons or vampires or
something. They tend not to be very pleasant people.
Necromantic:
Relating to
anything which died but got back up again, although this doesn't apply
to Lester (who has died on stage on many occasions but tragically lived
to tell the tale)
Nippleheim:
The place that you
get taken if you're shagged to death. Not to be confused with Niflheim
which is far less pleasant as afterlife choices go.
No Effect:
International phrase
meaning "Ner ner, that didn't hurt me!". Even gribblies who can't talk
can say this.
Norks:
The top front parts of a
lady. They are known by many names, and come in all shapes and sizes
and colours. Green ones are the origin of the phrase “The Orc’s Norks”,
which we’ve just made up and wish we had put into the song.
Norsca:
Home to most of the
Wolves. Pleasant enough, but not known for its warm weather, long
summers, or tolerance for controversial song lyrics.
Norscan Song Commission:
A
self-selected panel of Norscans who take it upon themselves to give
grief and hassle to honest hard-working bards and try to ban their
songs, even though the bards are just trying to have a laugh and get
people to lighten up. Sheesh.
Ologs:
Ogre-y type creatures.
Typically big, brown and toothy. Known for their impressive strength
but they tend not to be the most intelligent of chaps. But don't mind
them.
Other Factions:
For
convenience, Forinjar has been split into a number of districts which
the locals like to call factions. In roughly the order we insult them
in Do You Speak Norscan?, they are: Gryphons, Vipers, Harts, Lions,
Dragons, Bears, Unicorns, Trannies, Jackals and the Sicilijans (who
aren't so much a faction as a bunch of people who live in Sicilijar and
whom we mostly like)
Paladin:
Like a shiny,
religious knight-type person. They’d ride horses if those existed, but
they don’t, so the Ancestors just give them the power to just sit on
the moral high ground instead. And steal people’s wives, as Lester
found out to his intense sadness. Bloody paladins.
Potions:
Something Kasimir
doesn't want. Lester tests potions occasionally for the Alchemists
Guild to see if they're dangerous.
Radek:
King of Norsca (a prince
back when “A Wolf Prince Should Never Have Fleas” was written). An
alright sort of chap, once you look past the personal hygiene issues
and the tendency to drool.
Real Trousers:
Better known as
"hero pants". The more voluminous the pants, the more heroic the
wearer. Lester's hero pants are 24-ferret pants (a ferret being the
standard unit of trouser volume). Saint Anders' hero pants are bigger,
but thankfully less yellow.
Ritual Slot:
An appointment to
do a 15 minute play for the amusement of the Ancestors. If they like
it, they give you shiny presents. If they don't, you explode.
Scrolls:
Something Kasimir
doesn't want. Lester has a scroll which Loki signed. It says "To whom
it may concern, I said they could do it and I am the best Ancestor.
Lots of love, Loki". Apparently the Wolf legal system doesn't recognise
this as admissable evidence during a trial.
Squeakies:
Irritating brightly
coloured jingly creatures with annoying voices who are obsessed with
shiny things (for instance, coins). Lester vehemently denies secretly
being a squeaky.
Stake:
The traditional weapon
for vampire killing. Not to be confused with Steak, which is often what
Kasimir gets paid in for playing music in Erdreja's eateries.
Tarantula Faction, The:
The
target of most of the Bricks' rage and mockery. They consist mainly of
Drow and necromantic things who all need a right good stabbing up for
stuff they did in 1102 (that's 2002 in Earth years) when they were part
of the Dark Alliance. They nicked King Vlad and 12 Norscan warriors
died getting him back. But apparently they'd taught him Diplomacy so we
never got a chance to retaliate.
Ten Gold:
Considerably more
than The Bricks earn in a year. Considerably less than the cost of a
ritual slot. In a brothel ten gold can buy you a lot.
Teutonia:
Home of the Viper
faction. The largest nation in the Heartlands, and arguably the most
dangerous. Populated mostly by monsters, demons and unliving. Home to a
number of scary places including Trieste (home to a university
dedicated to demonology and necromancy), the Black Forest (where all
those terrifying fairy stories you heard as a kid come from), Reiskarg
(a ritual circle made of Warpstone, which will deform you into a
thrashing mass of tentacles within seconds), the Blood Marshes (a vast
swamp riddled with incredibly hostile unliving creatures), and Beck
(formerly home to some traitorous unliving, now home to some presumably
slightly less traitorous Fey).
Thorkal Gudbardsson:
AKA the
Hard Bard. Some Volsung bloke with a guitar that turned up and started
playing Bricks songs after Kasimir died. Actually looks and sounds a
bit like Kasimir. And Tunar, for that matter. And he knows all the same
songs. Weird.
Thrall:
A Forinjar who has the
honour of performing menial tasks for a Norscan master. They are even
paid for their work, although most of their wages are tax deductable
and can be claimed back as soon as they're paid. Not to be confused
with "slave", which is spelt differently.
Trannies:
Derogatory nickname
for the Tarantula Faction. Not to be confused for a bloke in a dress -
the nickname for that is "mage".
Tunar Bluefinsson:
AKA Saint
Tunar The Controversial. Founding member of The Bricks (along with
Lester and Cassius), pioneer of the “New Wave Of Norscan Satiricial
Viking Folk” with his seminal work, “Do You Speak Norscan?”, and a key
member of the songwriting team on early hits such as “The Offensive
Song”. Was sadly murdered by a Hyperborean hit squad.
Underdark:
A huge underground
cavern network running underneath all the Heartlands, which is home to
the Tarantula Faction. So called because it's underground, and dark.
Imaginitive...
Unliving:
People or things
which are dead but still walking around. Famous examples include
Zombies, Vampires, Lester, and Lester’s Career.
Valhalla:
The place where
warriors go if they died in battle. They can eat, drink, sing and ogle
Valkyries as much as they want there for eternity. Lester's name isn't
on the list, so he's not getting in. Unfortunately, when some young
Norscans first hear tales about heroes who died in battle and went to
Valhalla, they get the wrong idea about which part of those stories is
the important bit.
Valkyrie:
A hot chick in combat
gear. They turn up to take dead people to Valhalla, which is jolly nice
of them because most people don't know the way.
Vampire:
Particularly nasty
necromantic creatures wot drink blood, sleep in coffins and don't like
sunlight. In 1104 a female vampire who looked strangely familiar saw
off a rather disturbing quantity of Wolves.
Vanamoiinen Forest:
The place
where The Offensive Song and One On One were written. One On One was
inspired by events there in which Kara (now Queen Kara) became The Lady
Of The Forest, which had something to do with trees we suppose.
Vetrheim:
The cold, largely
uninhabited bit in the North of Norsca. Apparently a good place for
despotic self-proclaimed ex-Viper Barons to build fortresses without
the locals kicking up too much of a fuss.
Vlad:
Former King of Norsca. He
was a werewolf and a jolly nice chap, albeit a pacifist. He was far too
reluctant to start a bloody war/massacre against the Drow for our
liking.
Warlock:
Like, a special kind
of wizard? That’s really good at doing that snooty type of magic that
really hurts. We think that’s what they are, anyway.
Wereavampalockadin (aka
Wereapalalockapire, Vampawerealockadin, Palavampawerealock,
Waravampapalawere…):
A creature of immense power, comprised of
the combined strength and abilities of the so-called “sliding
specials”: Werewolves, Vampires, Warlocks and Paladins. The fact that
it is impossible to be more than one of these things at once is no
reason not to aspire towards such greatness. Note: To become a Vampire
you have to get bitten by one. To become one of the other kinds of
creatures, you almost certainly have to do something other than get
bitten by them. Who ever heard of a Warlock Bite? Still, consistency
and poetic license are a BardMindstrelJesterSkald’s best friend.
Werewolf:
A man that turns into
a REALLY BIG DOG when the full moon is out. Lots of famous people in
the Wolves are/were werewolves, which makes it the most
accurately-named faction.
Whale Road:
Poetic Norscan term
for “the sea”
Wolf Faction, The:
The World's
Greatest Barbarian Horde. The Bricks are all Wolves (except Lester, who
was a Wolf but has defected to the Vipers), as are many of their
biggest fans and most vocal critics. We like fighting and singing, and
have got rather good at it. One day we will manage to bring all of the
Heartlands under the relentless yoke of imperialist oppression. The
Forinjars will thank us for it eventually.
Zombie:
A necromantic creature
known for their rotting flesh and their love of eating brains, but not
known for their intelligence or polite dinner conversation.